Development VLOG #1

Friday, 04 October 2013 by

Following getting back from EB we’ve decided to start up a series of VLOGS showing off the development of our followup to Pandamonium as it goes on. This is the first of many and we’re looking forward to showing you guys the art and new level ideas we’ve been developing that we couldn’t show here

PAX PRIME

Thursday, 03 October 2013 by

PAX PRIME PAX Prime was big for us this year, for many different and sadly conflicting reasons. As some of you may know, we have been working on a “CHARGE 2″ for months leading up to PAX Prime with the plan to have a playable unveiling there. Unfortunately when the time came we felt it

PAX and Stuff

Thursday, 03 October 2013 by

Hi guys, just a quick update to let you all know that we’ll be heading over to Seattle tomorrow for PAX Prime later this week. We’re super psyched about getting away from the office and its smelly floor and look forward to the glories of America that await us. To celebrate, here’s a video compiling

Prototype Dev Update #5- TPFTL

Thursday, 03 October 2013 by

Hey everyone, Alex the Programmer here, with another prototyping blog, this time for the very first full game idea we had as a group at Wildgrass, TPFTL. This game began as an idea back in early January, prior to us officially getting together, and before the Global Game Jam that led to CHARGE!. We all

Prototype Dev Update #4- Chlorophyll

Thursday, 03 October 2013 by

Chlorophyll   Hello all, I’m here to do a little spill about our 4th prototype Chlorophyll. The idea come from our programmer Alex. His original spill of the game idea to us was that you play as a sentient, moving plant, whose goal is to attack and destroy humans. You abduct them and steal their

Prototype Dev Update #3- Dodger

Thursday, 03 October 2013 by

Developing Dodger Hey guys, a month has passed since our last post, during this time we’ve been working on a number of prototypes that we are super keen to show off. In this post, I’ll be discussing the development process for one of the shortest projects we’ve worked on yet; Dodger. We began development on Dodger shortly after finishing

Prototype Dev Update #2- The Buoy

Thursday, 03 October 2013 by

The Buoy – The Processing of Developing Hey guys. So after about a month from the previous blog I’m here to tell you about the development process we went through for our third (technically fourth) prototype of the year, The Buoy. After finishing off our second week on the Caveman prototype we were a bit

Prototype Dev Update #1- Caveman

Thursday, 03 October 2013 by

Caveman(Development Title):   “Starting as little more than an intelligent animal ,you must survive the elements, create tools and eventually form a family and tribe in this dangerous prehistoric world where you must use your wits and thumbs to overcome creatures much faster and stronger than you. Set in an open custom designed landscape tailored

Charge 1.1 Release Postmortem

Thursday, 03 October 2013 by

Charge 1.1 Release Postmortem The release of our CHARGE! prototype was more successful than we could have ever imagined, with over 335,000 people seeing the game in the numerous videos you guys have been uploading to Youtube. Unfortunately from those videos a lot of you who came here to download the game for yourselves and

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