Prototype Dev Update #1- Caveman
“Starting as little more than an intelligent animal ,you must survive the elements, create tools and eventually form a family and tribe in this dangerous prehistoric world where you must use your wits and thumbs to overcome creatures much faster and stronger than you. Set in an open custom designed landscape tailored to let you play how you want that integrates small snippets of pre designed story and events which seamlessly weave into and react to your own characters progression.”
Bit of a larger scope compared to CHARGE! eh? Well, the above would be the goal for the long term project, what we actually focused on for the two week prototype was this.
“The player’s goal in the prototype is to sneak their way into a raptor nest in the middle of a forest clearing. There is a raptor group patrolling the area that the player must avoid, or kill along the way.”
A lot of the development time of our sole programmer Alex went into the enemy AI. If we’re going to make a game like this and have it work, we need AI that we can drop into scenarios which will be self sufficient and interesting to battle in their own unique ways. What we made ended up being more of a vertical slice of third person stealth gameplay and the key problem we ran into was that the raptors were a tad more than way too deadly and kinda impossible to sneak around. Primarily because we hadn’t yet been able to develop the combat system enough for the player to fight back. Them’s the kicks of these rapid fire prototypes, the AI was definitely more important to the experiment overall and so that’s what we were able to put the effort towards. That said we definitely like what we had and can easily see where we could go from here, having learned a lot in the process.
We know text is pretty boring, we kinda hate reading through a lot of it too, so how about some pictures? With text in em!
We’ll be trying to make these news articles a bit more of a common thing as we go through the year. Expect the next news post to detail our third prototype sometime in the next few weeks.
Let us know what you think of this blog below. Any feedback for this style of open development would be great to see if it’s worth the effort of exposing some of our inner workings during these early game prototypes. It does require a fair chunk of work to get this stuff out there, so we can only hope that some of you find it interesting.
See you in a few weeks!